So, I downloaded this whopping 2GB Multiplayer demo with rather high hopes, as I’ve heard great things about the game that only NASA computers could play successfully...
After E3 of last year, buzz swam all over about his great this game was going to be. So as I said, holding my hopes and head high, I jumped into the experience. After spending about 5 minutes waiting to be thrown into a match, which I mean my first match, that was closed to due to host issues, I awaited another few minutes of joining and disconnected matches. So once I finally was graced into a match lobby that started with no errors, I was finally allowed to start a match.
The weapons selection that is of the typical shooter setup for classes that you would see in a “Call of Duty” game, and that’s a bit more refreshing to me than the “Battlefield” setup, having gun classes. As you progress in level, you unlocked more gun classes to mess with. Sniper rifles, shotguns and assault rifles, such as the futuristic SCAR-H. I can’t really say anything bad about the weapons except that, unless you got a head shot with the sniper rifle, it took me quite a few rounds to drop any character. The demo allows the use of three kill streaks, which you have to hold the Y, or in the case of the PS3, the Triangle button, which would have been to have read that anywhere on the control mapping in the options. The demo did not allow any costuming of classes, which limited you to getting to see any real good fun with the class setups.
Actual game play:
Your sprint and jump is all based of an Energy meter, as well as two other things, which I’ll get into in a moment. So if you’re running and planning to one of the massive super jumps you’re allowed to do in the game, make sure you time it right. Also, the climbing of objects is rather interesting since you can pretty much jump and climb onto whatever is in your way. You have the ability to clock, and the ability to add an energy armor around you, which helps you take more damage. I was rather annoyed that I couldn’t go prone. You can only crouch and not completely lay down. Not being able to prone does make sense for games like BF2, where the maps are large and people love to snipe. Which such an under powered sniper rifle, and what seems like very lack luster sniping, pronging should be able to do. Also, using the above mentioned shield is something you need to get used to using in battle to avoid being killed by random campers, who like to sit in corners invisible and shoot you when you walk into the room.
From what I’ve seen of the game, I’ll give credit to a few things though. The visuals are spectacular. That is the best thing I can say I walked away with from this demo. It had great map designs, with wonderful graphics. The best I’ve seen too far of any game. The fact that you can use a predator style heat sensor is great for walking into a room to quickly scan, but it’s tricky to do since you have to use the D-pad to activate it. Some parts of the environment were destructible, and the water effects that will sometimes occur are also worth noting. As I walked under a small water fall and my visor had dripping water that went down and made the screen blurry.
I’d have to say my biggest pet peeve was that it had no microphone support. The best bet you can get of getting enemy locations is the small skulls that popup, like COD, and that someone will yell out in game “Enemy located near the green houses” which is awesome, except that there’s about 4 of them, and finding which one is a pain. Also, when trying to connect with a party, we were split up into opposing teams, and connected/ host migrated every time we tried to join. Matches are dropped way too much.
All in all, the only thing that sets this game apart is the visuals. Being a multi-player power house on console? Probably not. I expect to well in the PC community, but I don’t think it will be COD, Halo, or BF2(PR 3 once its made) killer.